12/1/2023 0 Comments Hyperspin retroarch nes missing![]() ![]() ![]() ![]() It shouldn’t have a real detriment on performance but it is of course far from ideal and hopefully something we can fix soon with the help of some contributors. We have not been able to figure out how to fix that yet as the PCSX2 codebase is a definite case of ‘here be dragons’, but for now when this happens, you can just bring up the Task Manager and close it manually. There’s a bug that can happen right now upon closing content or exiting RetroArch with the PCSX2 core on Windows – the RetroArch process might not completely cleanly shut itself off and you might still be able to see a 0% CPU process remaining in the Task Manager. Still slightly buggy thoughĭevs are already aware of this bug. Can't seem to find it in Task Manger either to force end it either.Įdit- found it in Task Manager and was able to close RetroArch. But exiting RetroArch didn't end its process. Got it working after some searching on how and finally finding the proper core. I suspect it may be something in the usb order that might be tripping things up but due to everything being named I cant see why its a problem.Originally posted by Chewy102:It might be a bit buggy at the moment though. I dont mind having to unplug the N64 controller (In fact I'd prefer it) when I "Back out" of N64 wheel on Hyperspin so that I can resume normal business with my xin mo. All without it changing random buttons on every other system that also runs through retroarch. How can I get retroarch to not only load the core remap file for each system BUT ALSO recognise which controller I want to use for that system. I dont even know where it has got the mapping from. But even on disconnect it has somehow managed to rip up all my other controls (all dedicated mapped to other cores, not default) for the xin mo on other machines. Well they are until you plug another controller in.Īfter faffing considerably I managed to get my fake N64 USB controller working just fine, saving only to the N64mupen core. Then you save to core remap options and all should be well. Then if you load a core and the buttons dont feel right you can use the remap options to further complicate your abstract mapping. You map your controller to its abstract retropad which is tricky to get your head round but it is doable. So you set up a nice default mapping by literally pressing the buttons and watching them map to the screen, and if it doesnt suit a machine, you just input for that machine and away you go. Its abstract layers upon layers, trying to map them over to what you want but it is doable. I have a xin mo controller as my main arcade controller but not so long ago managed to pick up one of those usb N64 controllers so I can "properly" set up the 64 just like it used to be (or as close as can be).Ĭonfiguring controllers on certain UI's such as retroarch can be a complete pain. Ive recently been setting up some systems and I am working my way through all of the ones that use some retroarch core as the emulator. I'll ask here as its quite the mission to access and post a topic on retroarch forums directly. ![]()
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